Monday, February 28, 2011
Ninja Gaiden 3 Teaser
This here is a teaser trailer for the new Ninja Gaiden game! It is very brief, and promises more details at this years E3. Small taste or not, this is still a pants-wettingly cool trailer.
RoboCop Statue - Really Detroit?
Alright, this article is a little dated now, but I found it to be really interesting.
According to Reuters, citizens of Detroit, Michigan have raised over $50,000 for, of all things, a RoboCop statue. Now I love RoboCop as much as the next guy. But really Detroit? 50k for a fucking statue?
A few days ago, a co-worker of mine was showing me a YouTube video of some snowmobilers riding on a freeway and actually taking an exit ramp to get to what looked like a downtown area. This was in Detroit, and it was filmed very recently. I think the point of the video was to show how abandoned and run-down Detroit has become in the wake of all the financial catastrophes and other bullshit. Now personally, I'd say that no one should have been out on the streets that night, seeing as it looked fucking terrible outside and it was clearly very late. But I digress: the point is that Detroit has fallen on hard times.
I had that video in my mind when I read this article. Now the article does say that the money was raised by regular people over social networking sites and the like, and is still awaiting official approval from the city. I just couldn't help but think that perhaps that money could be used elsewhere: like maybe hiring some fucking cops to keep people from snowmobiling downtown!
Check out the whole article at the link below, courtesy of Reuters.
RoboCop Statue in Detroit
According to Reuters, citizens of Detroit, Michigan have raised over $50,000 for, of all things, a RoboCop statue. Now I love RoboCop as much as the next guy. But really Detroit? 50k for a fucking statue?
A few days ago, a co-worker of mine was showing me a YouTube video of some snowmobilers riding on a freeway and actually taking an exit ramp to get to what looked like a downtown area. This was in Detroit, and it was filmed very recently. I think the point of the video was to show how abandoned and run-down Detroit has become in the wake of all the financial catastrophes and other bullshit. Now personally, I'd say that no one should have been out on the streets that night, seeing as it looked fucking terrible outside and it was clearly very late. But I digress: the point is that Detroit has fallen on hard times.
I had that video in my mind when I read this article. Now the article does say that the money was raised by regular people over social networking sites and the like, and is still awaiting official approval from the city. I just couldn't help but think that perhaps that money could be used elsewhere: like maybe hiring some fucking cops to keep people from snowmobiling downtown!
Check out the whole article at the link below, courtesy of Reuters.
RoboCop Statue in Detroit
Saturday, February 26, 2011
Waiting out a Bulletstorm
I feel the need to clear up something really quick here. I have been asked several times by several different people lately if they should get Bulletstorm.
Yes. Yes you fucking should. Bulletstorm is amazing.
Let me attempt to illustrate why.
While clearing out some freaks from a fairly tight corridor with my 4-barreled shotgun (not a typo, it really has 4 fucking barrels), I noticed a particular enemy whose cocky gait a mere 10 meters in front of me made me a little mad. Thinking quickly, I decided to wipe the smug fucking look off of his face with 4 rounds of buckshot. With a smooth double-tap of the A Button, my character slid with immense speed into the smarmy fucker's shins, sending him flying in slow motion above my head. Still sliding underneath him, and empowered by the sudden implementation of slo-mo, I aimed the quad shotgun square at his mid-section and fired. The payload hit him hard, sending him (or the gooey remnants of him) flying upward, directly into a ceiling fan. This of course dispersed his remains to all corners of the room in a festive manner. Delightful. But the best part of this whole bloody fiesta? I got points for each stage of it! Seriously.
Slid into enemy? - Points!
Shot airborne enemy? - Points!
Sent enemy into fan? - POINTS!
Alright, so I realize that might make me sound like a child who just discovered how cool Crayola markers look on a nice wall, but rest assured that there is real substance to this game. The environments are very well detailed and there is a very surprising variety to the locations you paint red with the fluids of your enemies. The controls can only be described as buttery-smooth, with a great feel to the aiming and an intuitive mapping of all the required functions. The story is even pretty good, with unexpected depth to characters who can't seem to go more than five minutes without making a dick joke. OK, depth may not be the best word, but I think you know what I mean.
At the end of the day, what you get with Bulletstorm is a very entertaining game. It's pretty, it plays nice and it rewards you for creatively dispatching your enemies. I think there is a special place in my heart for a game that is willing to admit what it really is: a game. In that respect, Bulletstorm is a resounding success, and I recommend it to anyone who wants to have a great time.
Yes. Yes you fucking should. Bulletstorm is amazing.
![]() |
| Bros |
Let me attempt to illustrate why.
While clearing out some freaks from a fairly tight corridor with my 4-barreled shotgun (not a typo, it really has 4 fucking barrels), I noticed a particular enemy whose cocky gait a mere 10 meters in front of me made me a little mad. Thinking quickly, I decided to wipe the smug fucking look off of his face with 4 rounds of buckshot. With a smooth double-tap of the A Button, my character slid with immense speed into the smarmy fucker's shins, sending him flying in slow motion above my head. Still sliding underneath him, and empowered by the sudden implementation of slo-mo, I aimed the quad shotgun square at his mid-section and fired. The payload hit him hard, sending him (or the gooey remnants of him) flying upward, directly into a ceiling fan. This of course dispersed his remains to all corners of the room in a festive manner. Delightful. But the best part of this whole bloody fiesta? I got points for each stage of it! Seriously.
Slid into enemy? - Points!
Shot airborne enemy? - Points!
Sent enemy into fan? - POINTS!
Alright, so I realize that might make me sound like a child who just discovered how cool Crayola markers look on a nice wall, but rest assured that there is real substance to this game. The environments are very well detailed and there is a very surprising variety to the locations you paint red with the fluids of your enemies. The controls can only be described as buttery-smooth, with a great feel to the aiming and an intuitive mapping of all the required functions. The story is even pretty good, with unexpected depth to characters who can't seem to go more than five minutes without making a dick joke. OK, depth may not be the best word, but I think you know what I mean.
![]() |
| One of the very impressive boss battles |
Welcome!
Hello and welcome to "Throw a Grenade?", a blog about gaming, culture, science and the paranormal. Pretty much everything that kicks ass in the universe. Check back frequently for new posts and please feel free to comment. Let me know how much the blog sucks if you need to, otherwise enjoy the show.
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